Eidos Interactive Forums
  Tomb Raider Level Editor
  Linking Maps

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   Linking Maps
aktrekker
Member

Posts: 88
From:WA, USA
Registered: Apr 2001

posted 06-13-2001 12:31 PM     Click Here to See the Profile for aktrekker   Click Here to Email aktrekker     Edit/Delete Message   Reply w/Quote
I know you can use the finish trigger to go between maps. But I want sometihng a little more complicated.
I want to be able to go from map A to map B. Then I want to go from map B to map A, but end up in a different place in map A than I started at. Anyone know how to do this? Like giving the room number to go to in the other map?

IP: Logged

MagPlus
Member

Posts: 69
From:CHENEBIER,70,FRANCE
Registered: Jan 2001

posted 06-13-2001 01:13 PM     Click Here to See the Profile for MagPlus   Click Here to Email MagPlus     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by aktrekker:
I know you can use the finish trigger to go between maps. But I want sometihng a little more complicated.
I want to be able to go from map A to map B. Then I want to go from map B to map A, but end up in a different place in map A than I started at. Anyone know how to do this? Like giving the room number to go to in the other map?

Use "LaraStartPos" in both maps. Set the same number in both maps where you want to go (timer number). Put this larastartpos before the finished trigger and be careful f the orientation of it. Then make the same in both maps at a different place using a different number.

Hope it will help some. If not, email me and I will post you an example. Or open the originals .prj to see what core made :-)


IP: Logged

aktrekker
Member

Posts: 88
From:WA, USA
Registered: Apr 2001

posted 06-13-2001 03:25 PM     Click Here to See the Profile for aktrekker   Click Here to Email aktrekker     Edit/Delete Message   Reply w/Quote
Thanks for the info. I checked out the link between catacombs and coastal. I made 2 simple maps and setup mine the same way, except for the map numbers. I can go one way just fine. When I try to go back the way I came, it crashes without even trying to load the first map. Any ideas?

IP: Logged

aktrekker
Member

Posts: 88
From:WA, USA
Registered: Apr 2001

posted 06-13-2001 06:11 PM     Click Here to See the Profile for aktrekker   Click Here to Email aktrekker     Edit/Delete Message   Reply w/Quote
Had to bump this, I really need some help. This is important to some levels I am designing. Does anyone have experience with linking between maps?

IP: Logged

aktrekker
Member

Posts: 88
From:WA, USA
Registered: Apr 2001

posted 06-14-2001 12:55 PM     Click Here to See the Profile for aktrekker   Click Here to Email aktrekker     Edit/Delete Message   Reply w/Quote
Bump again before it disappears. Please help, anyone!!!

IP: Logged

All times are PST (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | EidosGames.com

[Copyright 1999/2000 - Eidos Interactive, Inc.; Mpath Interactive]

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.45c